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NPC Generator

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Advanced [show]


Avice Soames, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she tends to wear a large pastel jacket. Her brown hair has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She does not trust anyone and sleeps with one eye open.

History: Avice was raised in a hard working conservative environment. A freak accident while working with her Doctor mother left her crippled. She has worked as a Bounty Hunter like her mother before her.

Motivation: Further expansion of business.

Flaws: Antagonistic, Insomniac, Disease. Bonds: Attractive, Job. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Avice Soames, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)13 (+1) 12 (+1)16 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Ermina Melancon, Female Human [Permalink]

Personal [hide]

Description: She wears a tan vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bristling with hidden weapons, mostly scythes and shortbows. She wears her golden hair down. Her eyes are brown and beady.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Mortician kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Ermina Melancon, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)14 (+2) 14 (+2)11 (+0)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Ralf Barlow, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He is muscular with a powerful set of arms. He has wavy chestnut hair. His eyes are likewise brown.

Personality: Eccentric and domineering, Ralf will drive conversation. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Extrovert. Bonds: Immigrant, Family, Adventurer, Enemies. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Ralf Barlow, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. 1 Chain shirt.


Social Check DCs


Gerald Royston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His chestnut hair is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the north, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Human compassion; and someone believes him a fraud

Ideals: Joker. Flaws: Antagonistic, Racist. Bonds: Immigrant, Enemies. Occupation: Soapmaker

Voice: Whispers

Attributes [hide]

Gerald Royston, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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