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NPC Generator

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Advanced [show]


Conrad Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a white poncho over his likewise colored trousers and shirt. He has done his best to style his chestnut hair to look like a famous performer. He has gleaming, smiling green eyes.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of dire rats once and for all.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Enemies, Religious. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Conrad Graeme, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Insight +6, Nature +5
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Gentry, Female Human [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a skull on it. Her golden hair is lengthy. Her green unseeing eyes seem to look past you.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Herbalist arts, while her mother instructed her in etiquette, music and courtly manner. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Joker, Justice. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Sybil Gentry, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)12 (+1) 7 (-2)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Susannah Kelsey, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a brown collared shirt and grey skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her chestnut hair has been sun bleached extensively. She has gleaming, smiling blue eyes.

Personality: She likes to make people angry or surprised. She has a small toy that she constantly fidgets with.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She inherited the family business which she has now maintained for 3 years.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new mercenary responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic, Addict. Bonds: Poor, Job. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Susannah Kelsey, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Melissa Halsey, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears silk and lounges about seductively. Her auburn hair is lengthy and is close to two feet long. She is very pretty but has cold, dead eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She works hard and plays hard.

History: Melissa lived on a farm with her father, near the main road leading to a nearby town. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has since lost track of the people in her past.

Motivation: Marry her brother to traveling adventurers.

Ideals: Gifted. Flaws: Hedonist, PTSD. Bonds: Attractive, Family. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Melissa Halsey, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)15 (+2) 9 (-1)11 (+0)
Skills Arcana +5
Senses Passive Perception 9
Languages Common, Celestial, Gnoll
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Moss agate (10 gp). Azurite (10 gp). White opal (1600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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