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NPC Generator

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Advanced [show]


Dean Abram, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his green robe and has his axe always slung over his shoulder, and is pretty ugly. His white hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.

History: The child of a Barber, who enjoyed hunting, Dean was taken on many hunting expeditions. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants revenge against dire rats

Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Abram, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)15 (+2) 16 (+3)14 (+2)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Hematite (14 gp). Carnelian (70 gp). Blue quartz (14 gp). Eye agate (14 gp).


Social Check DCs


Alexandre Shelly, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft white waves gently in the breeze. His tied-back hair is white. His hazel eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a wizard, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Fearful, Secretive. Bonds: Rich, Job, Mentor. Occupation: Miller

Voice: Stutters

Attributes [hide]

Alexandre Shelly, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 11 (+0)18 (+4)
Skills History +5, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Golden pearl (50 gp). Carnelian (60 gp). Moonstone (60 gp). Emerald (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. He wears his hair in dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Odo's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his son

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Odo Eastoft, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)8 (-1) 11 (+0)17 (+3)
Skills History +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Geva Moreno, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear green pants and tee shirts. She has done her best to style her golden hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Navigator business.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She has chosen to use the inheritance that was left to her frivolously. After a long history of fighting, Geva and her spouse have recently divorced.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Geva Moreno, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10 pp. Black opal (1100 gp). Blue quartz (15 gp). Jasper (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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