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NPC Generator

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Advanced [show]


Avice Skelton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she likes to wear blue tank tops with pastel skirt. Her long golden hair is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Avice has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her religion dominates her actions.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Avice Skelton, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)8 (-1) 12 (+1)16 (+3)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. Aquamarine (700 gp). Freshwater pearl (9 gp).


Social Check DCs


Matilda Darlington, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her clothes are grease stained in places. Her chestnut hair is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She can speak with the recently deceased. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born in the north, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: She is terrified, and will act out of fear; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Matilda Darlington, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)8 (-1) 16 (+3)11 (+0)
Skills Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 4 Thunderstones.


Social Check DCs


Rolf Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses like a well dressed Marshal does. Beneath his clothing is a huge mess of scar tissue. His hair is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: Wants to open a new tavern; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Slave, Adventurer. Occupation: Marshal

Voice: German accent

Attributes [hide]

Rolf Denholm, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 7 (-2)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Sard (70 gp). Eye agate (15 gp). Azurite (15 gp).


Social Check DCs


Juliana Kimberly, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'6". She wears white leather gloves, a white jacket, and tight pants, and her gloved hand is found clutching a falchion. She sports a flattop hair cut. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: Juliana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: The child of a Unemployed, who enjoyed hunting, Juliana was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Juliana Kimberly, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 15 (+2)6 (-2)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs

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