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NPC Generator

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Everard Clayton, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His black hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of dire rats once and for all.

History: Everard was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and wants to raise his children well

Ideals: Fighting, Entrepeneur. Bonds: Rich, Attractive, Enemies, Family. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Everard Clayton, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Everburning torch.


Social Check DCs


Anselm Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His brown hair and beard is wavy and long. He has hazel eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.

Motivation: An old rival family wants him found.

Bonds: Poor, Criminal record, Adventurer, Mentor, Family. Occupation: Bather

Voice: Russian accent

Attributes [hide]

Anselm Thorpe, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp.


Social Check DCs


John Burton, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears his black hair up. His amber eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Burton, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 15 (+2)16 (+3)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rohesia Barney, Female Human [Permalink]

Personal [hide]

Description: This woman dresses like a well dressed Guard does. She has a penchant for wearing a ring with an oversized emerald on her left hand. She has moderate length red hair. Her eyes, though not visible through her cowl, are amber.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: She served in the navy to pay for her family's outstanding loans. In her 11th year, her parents were killed by a giants raid, leaving Rohesia alone in the world. After a stint in an orphanage, she was adopted. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: She wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Sensitive. Bonds: Job, Rich, Enemies, Military. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Rohesia Barney, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 15 (+2)5 (-3) 14 (+2)12 (+1)
Skills Acrobatics +0, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Smokesticks. 1 Smokesticks. 4 Holy water.


Social Check DCs

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