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NPC Generator

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Advanced [show]


William Walpole, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He has dyed his greying red hair a little too much giving a sharp red color. He has a dull look in his green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them

History: William was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the large cave and found the beat up sword and armor he uses now. He became a Bowyer soon after.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Nature, Criminal record. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

William Walpole, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 7 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 5 (-3)5 (-3) 18 (+4)17 (+3)
Skills Persuasion +6
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 700 gp. Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs


Alice Eastoft, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her tied-back hair is black. She is baby faced.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Alice was born with her mother's beautiful face. She worked as a nervous Scribe and found it very stressful. She became a Scribe soon after.

Motivation: Her relatives are trying to arrange a marriage; and to be a masseuse again

Ideals: Artistic. Bonds: Poor, Job, Family, Attractive. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Alice Eastoft, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 8 (-1)8 (-1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Violet garnet (1300 gp). Obsidian (16 gp). Blue quartz (16 gp). Amber (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Law, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest, and she perpetually has her greataxe ready. With wild red hair. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Millicent is combative with any and all who dare try her patience in the slightest.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Animal Trainer arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. Being a Animal Trainer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Fighting, Artistic, Justice. Bonds: Attractive, Rich, Criminal record. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Millicent Law, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Dryden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a shortspear. His black hair is greasy and uncared for. He has hazel eyes and a violet hat with a white feather.

Personality: Eccentric and domineering, Norman will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Norman was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Job, Religious. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Norman Dryden, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Medicine +3, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp.


Social Check DCs

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