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NPC Generator

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Advanced [show]


Eva Tickle, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She sports white clothing, slightly heavier than average wear. Her chestnut hair is well kept. She has gleaming, smiling violet eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She always tries to repair and not replace. It was this mentality that drove her into the Bricklayer business.

History: She got into the Bricklayer business at a young age. Her mother had invested heavily in several trade routes and wanted her to inherit them. She struck the Bricklayer job and began her own company from there.

Motivation: Her spouse's relatives view her with great suspicion; and balancing her hectic life and new bricklayer responsibilities is difficult

Ideals: Joker, Persistence. Bonds: Job, Rich, Family. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Eva Tickle, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Merchant uniform. His hair is white, silky, and of moderate length. He has brown eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of illithids once and for all.

History: Gerald was born with his mother's beautiful face. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and sabotage a competitor

Ideals: Joker. Bonds: Job, Attractive, Enemies, Immigrant. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Gerald Spalding, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. Gold and topaz bottle stopper cork (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. His chestnut hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his violet eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Fighting. Bonds: Attractive, Enemies, Has a crush, Adventurer. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Reynard Hartford, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 15 (+2)17 (+3)
Skills Intimidation +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Rhodochrosite (7 gp). Sard (80 gp).


Social Check DCs


Frederick Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is cut short with large spiked bangs in the front. He has violet eyes and a black hat with a tan feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of drow once and for all.

History: He served in the navy to pay for his family's outstanding loans. In his 17th year, his parents were killed by a drow raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He was granted psionic powers by his dying sister.

Motivation: Many drow want him driven away.

Ideals: Entrepeneur, Gifted. Flaws: Greedy. Bonds: Enemies, Military. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Frederick Hayhurst, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 12 (+1)18 (+4)
Skills Intimidation +7, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp.


Social Check DCs

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