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NPC Generator

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Advanced [show]


Eleanor Halsey, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her red hair is lengthy and is close to two feet long. She has a dull look in her gray eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She struck the Body Guard job and began her own company from there.

Motivation: Money/treasure; and a rival would like her out of the picture

Ideals: Opinionated. Flaws: Shy. Bonds: Criminal record, Job, Rich. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Eleanor Halsey, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 8 (-1)12 (+1)
Skills Medicine +2, Nature +5
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Small steel mirror.


Social Check DCs


Heather Asheton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tight fitting clothing which further accentuates her frame. She has white hair. Her face is covered beneath a completely black helmet.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Heather lived on a farm with her mother, near the main road leading to a nearby town. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Weaver and was forced into it by her family.

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Attractive, Family. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Heather Asheton, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Blue quartz (7 gp).


Social Check DCs


Anselm Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Opinionated. Flaws: Insane, Forgetful. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Anselm Barlow, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Goblin
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Law, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. He wears a feathered hat to hide his balding. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Law, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 7 (-2)10 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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