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NPC Generator

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Advanced [show]


Agatha Marston, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports blonde long hair. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has all her life been fascinated with dancing.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her dancing dream.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Joker, Artistic, Logical. Bonds: Poor, Attractive. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Agatha Marston, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 61 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)10 (+0) 18 (+4)15 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 600 gp. Deep green spinel (100 gp). Black opal (1400 gp). Deep blue spinel (700 gp). Sardonyx (50 gp). 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Average lock.


Social Check DCs


Alice Hackney, Female Human [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She carries a battered whip and tarnished glaive as well. She has a very tight haircut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: While she acts the brute, she is far gentler than she would appear. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised in a desert tribe. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Nature, Criminal record. Occupation: Scribe

Voice: pre-pubescent

Attributes [hide]

Alice Hackney, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 19 (+4)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elysande Stansfield, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a simple green robe with pastel stripes complete with hood. Her long brown hair is drawn into a two foot long braid. Her eyes are brown and beady.

Personality: She snorts whenever she laughs or is feeling confident. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Elysande took refuge in the large cave and found the beat up greataxe and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by goblins. Elysande was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Wants to have a good time and be beloved; and she has comitted a past crime that haunts her to this day

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Nature, Enemies. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Elysande Stansfield, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)18 (+4) 11 (+0)8 (-1)
Skills Animal Handling +3, Arcana +7
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Sylvan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Norman Ramsey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Painter. He wears his silver hair down. His hazel eyes peer out from beneath his top pastel hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. A freak accident while working with his Herbalist mother left him crippled. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Norman Ramsey, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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