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NPC Generator

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Advanced [show]


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is cut short. His eyes are amber and catlike.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Trym Whitby, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 17 (+3)12 (+1)
Skills Animal Handling +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Infernal, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Rich purple corundum (1100 gp). Azurite (14 gp). Blue quartz (14 gp). Moss agate (14 gp).


Social Check DCs


William Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black armored body suit, with a simple grey line shooting up and back down. His hair is greying and his face has many wrinkles. His eyes are a pleasant brown.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: He got into the Bowyer business at a young age. A gifted student he started as a Ploughman, but he got bored and became a Bowyer. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Philantrophist. Bonds: Religious, Job, Family. Occupation: Bowyer

Voice: Speaks with back of mouth

Attributes [hide]

William Carlisle, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He has gleaming, smiling green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He was always very intelligent and has formed a secret society of specialists.

Motivation: To find somewhere to settle down; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Secretive, Mundane. Bonds: Rich, Job. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Trey Lindsay, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Hematite (8 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Wakefield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely pastel suit with white socks and a vest with buckled shoes. His silver hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can't help but pocket interesting objects he comes across

History: Born in the west to a Stableman, William learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

William Wakefield, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Golden yellow topaz (1100 gp). Banded agate (16 gp). Golden yellow topaz (1100 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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