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NPC Generator

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Advanced [show]


Ermina Spaulding, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Sculptor uniform. Her skin is fair and her fingers are delicate and long. Her hair is chestnut and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a desert tribe. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Flaws: Shy. Bonds: Job, Attractive, Rich, Nature. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Ermina Spaulding, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)11 (+0) 16 (+3)15 (+2)
Skills Medicine +6, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Jeweled anklet (1000 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (400 gp). Solid gold idol (1000 gp).


Social Check DCs


Ermina Bradly, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she is wearing a long, black cloak. Her brown hair is cut short with large spiked bangs in the front. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She is very quiet and rarely speaks above a whisper. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A powerful wizard made her what she is. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has dedicated herself to building a better trade route.

Motivation: She feels the way she acts is they only way to get by in the world; and she wants to meet her childhood hero

Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Ermina Bradly, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)14 (+2) 8 (-1)14 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He is dressed in a clean black cloak covering his clean studded leather. His tied-back hair is white. His eyes are amber and beady.

Personality: He hates Humans with a passion. As such he is filled with self loathing. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Arnold Fidget, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +7, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item.


Social Check DCs


Balimaar Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. His skin is fair and his fingers are delicate and long. His Stetson hat is riddled with cuts and holes. His eyes are a pleasant violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Balimaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Barkeep for hire.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Adventurer, Job. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Balimaar Staurheim, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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