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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ernest Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He sports a long red beard, and similarly colored long hair. His eyes are gray and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. In his 15th year, his parents were killed by a goblins raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Ruler.

Motivation: A deep hatred of goblins.

Flaws: Ugly, Disease. Bonds: Military, Enemies, Job. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Ernest Kelsey, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)6 (-2) 16 (+3)7 (-2)
Skills Athletics +4, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Star rose quartz (70 gp).


Social Check DCs


Wymar Melancon, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man is wearing colorful clothing, dressed as a Cartwright. His golden hair and beard is wavy and long. His eyes are blue.

Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Wymar studied abroad. His martial abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Wymar Melancon, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)18 (+4) 17 (+3)11 (+0)
Skills Religion +7, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Goblin, Orc, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Deep blue spinel (1500 gp). Fiery yellow corundum (400 gp). Rock crystal (70 gp).


Social Check DCs


Gerard Harrington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His top hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses divination through singing.

History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to trick people and travel the world for free.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Mentor, Criminal record. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Harrington, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Sylvan, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Landon, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'3" and dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her hair is greying and her face has many wrinkles. This amber eyed westerner is not easily forgotten.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She also has developed a complete distrust of the Barkeep profession.

History: She was born at the edge of vast mountains. Joan was born on a far western mountains where she grew up under the tutelage of her mother, an expert Spice Merchant. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult.

Bonds: Attractive, Guardian, Job, Nature, Immigrant. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Joan Landon, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs

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