Hubert Dayton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear green clothing when he does not wear armor. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up shortbow and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Fighting. Flaws: Terse. Bonds: Nature, Religious, Enemies. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Geoffrey Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears black trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has a auburn handlebar mustache and slicked back auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Eccentric and domineering, Geoffrey will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Military. Occupation: Unemployed
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Alchemist’s fire. 1 Everburning torch. 3 Thunderstones. 2 Holy water.
Ermina Brixton, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a long, tan, dusty cloak. Her white hair is matted, messy, and big. Her eyes are hazel and she is always smoking a pipe.
Personality: Ermina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.
History: Ermina hails from a village terrorized by drow. A gifted student she started as a Doctor, but she got bored and became a Marshal. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: Revenge; and a deep hatred of drow
Ideals: Athletic, Extrovert, Persistence. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: White opal (600 gp). Zircon (50 gp). Tiger eye turquoise (8 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item.
Elysande Watson, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a faded coat and loose pants complete with broad hat. She wears a broad hat to hide her balding. Her amber eyes are passionate and lively.
Personality: She speaks before she thinks and is too direct. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the east to a Tanner, Elysande learned a great deal about her mother's area of expertise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She is searching for what she claims is her rightful reward.
Motivation: To prove her worth to the world; and revenge
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Job, Adventurer, Enemies. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


