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NPC Generator

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Advanced [show]


Thomas Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His golden hair is cut jaggedly and amateurishly. He has blue eyes and a brown hat with a tan feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: He got into the Bounty Hunter business at a young age. He helped his father out around the business and became quite the natural. He struck the Bounty Hunter job and began his own company from there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and further expansion of business

Flaws: Insomniac. Bonds: Nature, Job, Criminal record. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Thomas Harlow, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Deception +3, History +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp.


Social Check DCs


John Clare, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Mercenary business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Mercenary soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic. Flaws: Shy. Bonds: Religious, Job, Nature. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

John Clare, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Azurite (16 gp). Black pearl (1600 gp). Moss agate (16 gp). Deep green spinel (140 gp).


Social Check DCs


Don Northcott, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his rapier ready. He has a long white beard with little hanging trinkets. His eyes are brown and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Don was born with his mother's beautiful face. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted. Flaws: Shy. Bonds: In love, Attractive. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Don Northcott, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +6, Insight +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Eva Eastoft, Female Human [Permalink]

Personal [hide]

Description: This woman wears a red vest and prefers tan and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is muscular with a powerful set of arms. With wild red hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also has developed a complete distrust of the Laborer profession.

History: A powerful wizard made her what she is. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Eva took refuge in the old dungeon and found the beat up longsword and armor she uses now. She has drifted from career to career and currently works as a Beggar.

Motivation: Further expansion of business.

Ideals: Passionate. Flaws: Ugly. Bonds: Job, Mentor, Nature. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Eva Eastoft, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Athletics +6, Insight +3
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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