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NPC Generator

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Advanced [show]


Anthony Axton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. He is bald on top and has large auburn tufts of hair around his ears. His brown eyes peer out from beneath his Stetson brown hat.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Anthony Axton, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)14 (+2) 13 (+1)6 (-2)
Skills Persuasion +1, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Freshwater pearl (15 gp). 1 Minor magic item.


Social Check DCs


Alice Carlton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She sports black clothing, slightly heavier than average wear. Her black hair is matted, messy, and big. She has a dull look in her blue eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a font of random trivia from the lore and stories she has discovered

History: Alice lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and marry her sister to traveling adventurers

Ideals: Disciplined, Logical. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Alice Carlton, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)10 (+0) 15 (+2)11 (+0)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Obsidian (6 gp). Smoky quartz (60 gp). Rich purple corundum (800 gp).


Social Check DCs


Emeny Gresham, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Beneath her clothing is a huge mess of scar tissue. Her red hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food she seems plenty friendly. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family She was taken as a slave by a traveling circus and forced to perform She used her abilities to travel the world and help people.

Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist, Justice. Flaws: Insane. Bonds: Slave, Criminal record. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Emeny Gresham, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 7 (-2)12 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Ernest Dumph, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. His hair is always cut to a buzz. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised in a desert tribe. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his brother's freedom.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Flaws: Shy. Bonds: Rich, Attractive, Family, Nature, Slave. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Ernest Dumph, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. 2 Tanglefoot bags. 4 Thunderstones.


Social Check DCs

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