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NPC Generator

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Advanced [show]


Ermina Fidget, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. Her hair is golden and curly. Her eyes are gray and she is always smoking a pipe.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a small toy that she constantly fidgets with.

History: Born in the south to a Navigator, Ermina learned a great deal about her father's area of expertise. Ermina was born on a far southern forest where she grew up under the tutelage of her father, an expert Navigator. She then took over the family business and is one of the better Navigator for hire.

Motivation: To be a Mason again; and wants to open a new tavern

Ideals: Joker. Flaws: Addict. Bonds: Poor, Immigrant, Job. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Ermina Fidget, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Bradly, Male Human [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he is dressed in a clean violet cloak covering his clean studded leather. His chestnut hair is long and unkept. This violet eyed easterner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Theodoric Bradly, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 18 (+4)8 (-1)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 600 gp. 1 Full Plate.


Social Check DCs


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His white hair is slicked back into a classic pompadour. He has several tiny topaz earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 8 years old his parents immigrated from the north. Gomory was born on a far northern desert where he grew up under the tutelage of his father, an expert Guard. He now mingles about in high society.

Motivation: Revenge; and someone believes him a fraud

Ideals: Disciplined, Philantrophist. Bonds: Rich, Immigrant, Enemies. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Chatham, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills Deception +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emma Hackney, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and tan workpants. Her shirt is black, and she wears a heavy tan leather apron most of the time. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. Her auburn hair is smooth and relatively long. Her brown unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Emma isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born at the edge of vast desert. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Nature, Immigrant. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Emma Hackney, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)14 (+2) 13 (+1)6 (-2)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs

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