Gilbert Stapleton, Male Human [Permalink]
Personal [hide]
Description: This eastern man sports black clothing, slightly heavier than average wear. His clothes are grease stained in places. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 7
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 4 (-3) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp.
Solomon Thorpe, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a long, grey cloak, he is not a threatening figure. His white hair has been sun bleached extensively. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Glassblower business at a young age. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.
Motivation: He's in love; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Job, Immigrant, Has a crush. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Golden pearl (160 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is short and blonde. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born on a small isolated farm. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 9 years.
Motivation: Doesn't want to be a Miller and was forced into it by his family; and regain custody of his daughter
Bonds: Job, Rich, Nature, Criminal record, Family. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Chalcedony (30 gp). Rose (30 gp). Malachite (6 gp).
Wymar Asheton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his longbow always slung over his shoulder. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blonde hair is unkempt and raggedy. His eyes are brown.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Auran, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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