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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Charles Rodney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is a Maurezhi in disguise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Hedonist, Antagonistic. Bonds: Rich, Adventurer. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Charles Rodney, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)7 (-2) 14 (+2)14 (+2)
Skills History +1, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs


Cory Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black costume with the symbols of his god on his torso. He has a small bristly mustache and wavy black hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He became a Dyer soon after.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Flaws: Addict, Antagonistic. Bonds: Job, Mentor, Military. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Barney, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Reynard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. He wears his white hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many dire rats want him driven away.

Ideals: Extrovert. Flaws: Insomniac, Shy. Bonds: Attractive, Mentor. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Reynard Cholmondeley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 18 (+4)6 (-2)
Skills Animal Handling +7, Performance +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 400 gp. Iolite (40 gp). Deep blue spinel (1400 gp).


Social Check DCs


Ermina Thorpe, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, and carries hammers. She has brown hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of southern immigrants she idolized her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ermina's homeland. Ermina decided to take the middle way and become a bodyguard. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Ermina Thorpe, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Amethyst (80 gp). Citrine (40 gp). Iolite (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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