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Advanced [show]


Mary Blakely, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'10" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her tied-back hair is chestnut. Her eyes are brown and she is always smoking a pipe.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mary took refuge in the ruined castle and found the beat up pickaxe and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Entrepeneur, Philantrophist. Bonds: Adventurer, Religious, Nature. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Mary Blakely, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Emerald (700 gp). Black opal (700 gp). Obsidian (10 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Elton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in brown turtlenecks beneath a white coat with brown slacks. His long red hair reaches down to his waist. His eyes are hazel and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Reynard studied abroad. His family was turned out during the war. He and his family wandered north to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Reynard Elton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)14 (+2) 5 (-3)17 (+3)
Skills Athletics +1, History +5
Senses Passive Perception 7
Languages Common, Orc, Aquan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Tourmaline (70 gp). Sard (20 gp). 1 Good lock. 1 Climber’s kit. 1 Masterwork manacles. 1 Healer’s kit.


Social Check DCs


Robert Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with red and blue striped suspenders. He wears various colorful collared shirts. He carries with him a set of flails, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. He has never given up on his music dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Opinionated, Artistic. Flaws: Mundane. Bonds: Military. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Robert Thornton, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)7 (-2) 12 (+1)9 (-1)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Aquamarine (900 gp). Alexandrite (900 gp). Chrysoberyl (120 gp).


Social Check DCs


Mary Gracey, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a robe, a symbol of luck around her neck, and a club on her belt. She has dyed her greying brown hair a little too much giving a sharp brown color. She tend to wears goggles to shield her eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Mary Gracey, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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