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NPC Generator

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Advanced [show]


Ella Barney, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She wears a green vest and prefers brown and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a hunchback. Her golden hair is kept up in a ponytail inside a small hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A deeply religious woman she believes everything happens for a reason. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Ella was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: To prove her worth to the world; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Religious. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Ella Barney, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 7
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 8 (-1)12 (+1) 8 (-1)14 (+2)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lewis Winthrop, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears black trousers with green and grey striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He wears his brown hair up in a very large beehive style do. He has several tiny amber earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Rich, Criminal record. Occupation: Guard

Voice: Stutters

Attributes [hide]

Lewis Winthrop, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Black star sapphire (1000 gp). Lapis lazuli (6 gp).


Social Check DCs


Gunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His gray eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gunter was raised in a hard working conservative environment. A gifted student he started as a Dyer, but he got bored and became a Marshal. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to work out more often; and to be a dyer again

Ideals: Entrepeneur, Athletic, Extrovert. Flaws: Addict. Bonds: Job. Occupation: Marshal

Voice: German accent

Attributes [hide]

Gunter Winthrop, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)17 (+3) 8 (-1)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Ignan, Undercommon, Auran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Millicent Southey, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her monstrous two handed axe. She wears a feathered hat to cover her moderate length silver hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She has always had a great fascination with Human culture. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She is the product a well kept family trust fund and as such has never really known need. She moved out south to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable; and seeks redemption

Ideals: Impeccable. Flaws: Racist. Bonds: Rich, Criminal record. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Millicent Southey, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)14 (+2) 11 (+0)12 (+1)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Chain shirt. 1 Full Plate. 1 Darkwood Shield. 1 Full Plate.


Social Check DCs

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