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NPC Generator

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Advanced [show]


Alice Sharps, Female Human [Permalink]

Personal [hide]

Description: A 4'10" western woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her long golden hair kept up in a rat tail. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a plains tribe. In her 11th year, her parents were killed by a drow raid, leaving Alice alone in the world. After a stint in an orphanage, she was adopted. She struck the Spy job and began her own company from there.

Motivation: To prove her worth to the world; and to be a stableman again

Flaws: Fearful, Impulsive. Bonds: Attractive, Enemies, Nature, Job. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Alice Sharps, Female Human Paladin 5
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)8 (-1) 18 (+4)13 (+1)
Skills Insight +7, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 300 gp. Violet garnet (600 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Brandon, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She tends to wear a large brown jacket. Her white hair has been sun bleached extensively. This hazel eyed westerner is not easily forgotten.

Personality: She is fixated on the number 68. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Energy wise she seems alert and responsive.

History: Joan was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: Her religion dominates her actions; and she wants to meet her childhood hero

Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Adventurer, Religious. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Joan Brandon, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Investigation +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp.


Social Check DCs


Elysande Mitchell, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is harsh and unforgiving.

History: Sold as a small child to a brothel owner, Elysande was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and to prove her worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer, Mentor. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Elysande Mitchell, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Athletics +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Ridley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of the sun god around his neck, and a longsword on his belt. His hair is short and white. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a island tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Joker. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Henry Ridley, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs

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