Emma Clapham, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears light armors faded through time and improper care. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She feeds upon the attention of others.
History: Emma hails from a village terrorized by goblins. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by goblins. Emma was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Revenge; and someone believes her a fraud
Flaws: Shy. Bonds: Attractive, Enemies, Military. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A delicate silver chain set with a tourmaline (20 gp).
Elizabeth Ramsay, Female Human [Permalink]
Personal [hide]
Description: Standing 5'0", this woman wears light armors faded through time and improper care. She has dyed her greying golden hair a little too much giving a sharp golden color. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is witty, but her monotone delivery comes off as unnerving She believes the world needs to unite to get rid of giants once and for all.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Elizabeth was born on a far southern desert where she grew up under the tutelage of her father, an expert Map Maker. She moves from town to town, unable to find a place to settle.
Motivation: She wants revenge against giants; and someone believes her a fraud
Ideals: Joker, Gifted. Bonds: Enemies, Immigrant. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Red garnet (150 gp). Silver pearl (150 gp). Silver pearl (150 gp). 1 Minor magic item.
Hadwisa Ridley, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a large green jacket. She has done her best to style her black hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: A deeply religious woman she believes everything happens for a reason. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Hadwisa and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hadwisa discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Hadwisa fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Her religion dominates her actions.
Flaws: Disease. Bonds: Religious, In love, Adventurer. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 13 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galiena Spalding, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She wears a broad hat to cover her moderate length red hair. She has gleaming, smiling violet eyes.
Personality: She is almost excessively polite to everyone, even when angry. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Sold as a small child to a brothel owner, Galiena was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to raise her children well.
Flaws: Ugly, Shy, Hedonist. Bonds: Mentor, Family. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!

