Dustin Anderton, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he prefers to wear black clothing when he does not wear armor. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Energy wise he seems alert and responsive.
History: When he was but 7 years old his parents immigrated from the west. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Professionalism. Flaws: Insane. Bonds: Immigrant, Slave, Family. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Gomory Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a violet tunic with brown highlights, and long black pants that bunch up around his shoes. His silver hair is singed and shortened. His eyes are amber and beady.
Personality: Confrontational and typically high on some drug or another. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Fortune-teller, but he got bored and became a Detective. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Addict. Bonds: Job, Family. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Auran, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Amethyst (130 gp). Red spinel (130 gp).
Hugolina Haley, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Butcher uniform. She carries with her a set of falchions on her belt, each one with a emerald on the hilt. She has styled her brown hair well, parting it to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in a small village she learned the ways of the warrior from her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Butcher work with an outfit from a few towns over. Butcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugolina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Carpenter again; and wants to open a new tavern
Ideals: Fighting, Entrepeneur. Flaws: Secretive. Bonds: Job, Attractive. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ralf Rylan, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His eyes are blue.
Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Courier business at a young age. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He has drifted from career to career and currently works as a Courier.
Motivation: He wants revenge against orcs; and he is greedy
Ideals: Philantrophist. Bonds: Rich, Job, Slave, Enemies. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
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