Hugolina Home, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears rags and sports a simple walking cane. Her hair is blonde and very short. She wears a mask on her face.
Personality: She is overprotective of those who hire her services. She never wears the same outfit twice, unless she absolutely has to.
History: A powerful brothel owner made her what she is. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To protect her home; and to clean up the streets
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Guardian, Mentor. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 18 (+4) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Anthony Rutland, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Criminal record. Occupation: Soapmaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 2000 sp.
Richard Adley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a violet costume with the symbols of magic on his torso. His hair is long and white with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. He wears large thick round spectacles.
Personality: A skeptical and narcissistic man, Richard's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many giants want him driven away; and he wants revenge against giants
Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Nature, Enemies. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp.
Margery Bradly, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries a battered quarterstaff and tarnished shortbow as well. Her chestnut hair is still thick. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village she learned the ways of the warrior from her mother. There was a wharf not far from home where she often wandered off to fish. She has been a successful dealer in antiques buying low and selling high.
Motivation: Doesn't want to be a Mason and was forced into it by her family; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Joker, Entrepeneur. Bonds: Nature, Family. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
