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NPC Generator

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Advanced [show]


Sarah Atherton, Female Human [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a white coat with violet slacks, and she perpetually has her lance ready. She sports a flattop hair cut. This violet eyed southerner is not easily forgotten.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and money/treasure

Ideals: Fighting, Joker. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sarah Atherton, Female Human Paladin 5
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 13 (+1)7 (-2)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Red garnet (100 gp). Alexandrite (1300 gp). Deep green spinel (100 gp). Zircon (30 gp).


Social Check DCs


Hadwisa Morton, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She typically wears brown cloth garments or leather armor. Her blonde hair is cut jaggedly and amateurishly. Her eyes are hazel and beady.

Personality: Eccentric and domineering, Hadwisa will drive conversation. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Hadwisa was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural human artifacts is her passion

Ideals: Extrovert. Flaws: Ugly. Bonds: Slave, Poor, Adventurer. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Hadwisa Morton, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)15 (+2) 16 (+3)3 (-4)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Orc
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Matilda Kenley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair, when down, is lengthy. Her amber eyes dart from person to person to random spaces in the air.

Personality: Matilda is depressed about a lot of things. She tends to be a nihilist. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful necromancer made her what she is. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: Meet up once more with her childhood friend; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Depressed. Bonds: Adventurer, Mentor, Family. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Matilda Kenley, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Ida Woods, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in grey turtlenecks beneath a blue coat with grey slacks. Her hair is brown and curly. She wears an eyepatch.

Personality: Overbrimming with self-confidence, Ida isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She plays an instrument quite well.

History: She was born a particularly ugly child, much to the horror of her parents. She was an apprentice working in her father's forge. She's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for her; and balancing her hectic life and new banker responsibilities is difficult

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Ida Woods, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 pp.


Social Check DCs

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