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NPC Generator

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Lvl.
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Advanced [show]


John Clare, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized black coat. His chestnut hair and beard is wavy and long. His eyes are likewise brown.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Clare, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Athletics +5, Nature +5
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Gunter Clayton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He is a bit of a kleptomaniac.

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Criminal record, Family. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Gunter Clayton, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)18 (+4) 12 (+1)12 (+1)
Skills History +7, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 60 pp.


Social Check DCs


Dustin Astley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple pastel robe with grey stripes complete with hood. His red hair is knotted and matted. His eyes are likewise amber.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the north. He was an apprentice working in his father's forge. He has achieved small success as a Sculptor.

Motivation: A strong sense of loyalty to Human people; and a deep hatred of drow

Flaws: Racist. Bonds: Enemies, Military, Poor, Job. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Dustin Astley, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Smoky quartz (20 gp).


Social Check DCs


Beatrice Staurheim, Female Human [Permalink]

Personal [hide]

Description: A 4'10" southern woman, she wears a custom-built plate barding that's adorned with white lining and desert motifs. Her silver hair is matted, messy, and big. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Beatrice is depressed about a lot of things. She tends to be a nihilist. She always tries to repair and not replace. It was this mentality that drove her into the Bellfounder business.

History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered writing. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She loathes her own lifestyle; and she'd like to take her coworkers down a peg

Ideals: Persistence, Artistic. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Beatrice Staurheim, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 9 (-1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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