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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Jacoba Marston, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears rags and sports a simple walking cane. With wild chestnut hair. Her face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, she has a hard time making friends. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Jacoba Marston, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Fire opal (800 gp). Hematite (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. His amber eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He became a Blacksmith soon after.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Mentor. Occupation: Blacksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Staurheim, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)15 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Margery Northcott, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She very much looks the part of a Shepherd. Her silver hair is unkempt and raggedy. She has a tattooed face.

Personality: This woman loves writing and to teach people writing more than just about anything. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Margery was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and to be a jeweler again

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Margery Northcott, Female Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20 pp. Sard (20 gp). Red-brown spinel (130 gp). 1 Minor magic item.


Social Check DCs


Trey Harlow, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. With a patchy golden beard and wild golden hair. He has gleaming, smiling brown eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with his god.

History: Born in the north to a Marshal, Trey learned a great deal about his father's area of expertise. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Adventurer again; and he desires power and/or immortality

Flaws: Sensitive. Bonds: Immigrant, Religious, Job, Adventurer. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Trey Harlow, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs

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