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NPC Generator

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Advanced [show]


Justin Blyth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: Justin hails from a village terrorized by illithids. Justin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Enemies. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Justin Blyth, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 9 (-1)4 (-3)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Blue quartz (9 gp). Deep blue spinel (400 gp). Hematite (9 gp). 1 Simple lock.


Social Check DCs


Thomas Landon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He keeps his red hair in a flapper bob. His gray eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Courier, who enjoyed hunting, Thomas was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to reunite with his old friends

Ideals: Logical. Bonds: Guardian, Nature, Adventurer, Enemies. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Thomas Landon, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)13 (+1) 18 (+4)14 (+2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 40000 cp.


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His hair, while still mostly blonde, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Ideals: Justice, Optimist. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Gilbert Mitchell, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 5 (-3)11 (+0)
Skills Stealth +5, Survival +0
Senses Passive Perception 7
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Sheldon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is wearing a perfectly clean shirt and pair of pants. He keeps his long white hair kept up in a rat tail. His eyes, though not visible through his cowl, are blue.

Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Tanner business at a young age. In his 16th year, his parents were killed by a giants raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Sheldon, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs

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