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NPC Generator

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Advanced [show]


Bertram Kendall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears his brown hair up in a very large beehive style do. This violet eyed northerner is not easily forgotten.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a cook and was forced into it by his family

Ideals: Impeccable. Flaws: PTSD. Bonds: Family, Adventurer. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Bertram Kendall, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 12 (+1)8 (-1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Golden yellow topaz (200 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Mary Hampton, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a grey vest and prefers blue and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is auburn and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Mary embodies much of what other species detest in the Humans. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She helped her father out around the business and became quite the natural. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Mary Hampton, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Iolite (60 gp). Carnelian (60 gp). White opal (1100 gp). 1 Breastplate.


Social Check DCs


Adelaide Bradley, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a grey tunic with white highlights, and long green pants that bunch up around her shoes. Her golden hair is drawn into a tight pony tail with a cross scrunchie. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: The child of eastern immigrants she idolized her mother. She worked as a nervous Engraver and found it very stressful. She has drifted from career to career and currently works as a Engraver.

Motivation: A deep hatred of drow; and to be a fletcher again

Ideals: Joker. Bonds: Military, Immigrant, Job, Enemies. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Adelaide Bradley, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Bloodstone (80 gp). Amethyst (150 gp). 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Ella Windsor, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing a long, blue cloak. She keeps her blonde hair in a pixie cut. She wears crescent spectacles with a black brim.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great joy in being the best Bellfounder in town.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her first spouse was a Dyer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.

Motivation: She desires power and/or immortality.

Bonds: Adventurer, Job, Immigrant, Family. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Ella Windsor, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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