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NPC Generator

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Advanced [show]


Anselm Cornish, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. He keeps his brown hair in a flapper bob. His half smiles and green eyes are beguiling and draw you in.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Anselm took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Cornish, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Eloise Weld, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey collared shirt and white skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She wears her auburn hair up. Her eyes are brown and beady.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Eloise was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Religious. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Eloise Weld, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 15 (+2)8 (-1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Herleva Churchill, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear brown clothing when she does not wear armor. Her silver hair is lengthy. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barrister arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.

Motivation: Money/treasure.

Bonds: Attractive, Job, Religious, Rich, Family. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Herleva Churchill, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs


Geoffrey Tinley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a tan and grey robe with the hood down. With a patchy red beard and wild red hair. He has a dull look in his hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Animal Trainer business at a young age. Geoffrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He inherited the family business which he has now maintained for 7 years.

Motivation: He's in love; and sabotage a competitor

Ideals: Philantrophist. Flaws: Secretive. Bonds: Job, Religious, Has a crush. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Geoffrey Tinley, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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