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NPC Generator

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Advanced [show]


Sarah Marston, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many black ritualistic tattoos. She wears light armors faded through time and improper care. She wears her chestnut hair down. Her half smiles and green eyes are beguiling and draw you in.

Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She was granted psionic powers by her dying sister.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Gifted, Joker, Artistic. Bonds: Attractive. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Sarah Marston, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 16 (+3)11 (+0)
Skills Insight +6, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Alexandrite (600 gp).


Social Check DCs


Millicent Mitchell, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a well pressed and immaculate suit (or dress). She sports a flattop hair cut. She wears large thick round spectacles.

Personality: She has always had a great fascination with Human culture. She uses divination through singing.

History: She was born blind and as such lacked many opportunities for work. Millicent was born on a far northern forest where she grew up under the tutelage of her father, an expert Engraver. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Millicent was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Racist, Disease. Bonds: Immigrant, Enemies. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Millicent Mitchell, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)7 (-2) 11 (+0)16 (+3)
Skills Arcana +1, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Bullseye lantern. 1 Masterwork manacles. 1 Masterwork Artisan’s tools.


Social Check DCs


Henry Carlisle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of magic around his neck, and a bastard sword on his belt. He has dyed his greying red hair a little too much giving a sharp red color. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Ploughman, Henry learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a son. He has drifted from career to career and currently works as a Ploughman.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Professionalism, Extrovert. Bonds: Job, In love. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Carlisle, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Intimidation +3, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


William Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with wide-brimmed hat. He has wavy white hair. His gray eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the ruined castle and found the beat up spear and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Optimist, Logical. Bonds: Nature, Adventurer, Has a crush. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

William Kinsley, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills History +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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