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NPC Generator

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Dean Fulton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a well pressed and immaculate suit (or dress). He wears his chestnut hair up in a very large beehive style do. His eyes are brown.

Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.

History: He got into the Locksmith business at a young age. A freak accident while working with his Courier father left him crippled. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Justice. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Dean Fulton, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 14 (+2)17 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Amethyst (90 gp). Silver pearl (90 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Bentham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear tan tank tops with black pants. His blonde hair is lengthy and is close to two feet long. His violet eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist. Flaws: Greedy. Bonds: Poor, Mentor, Family. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Adelard Bentham, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)7 (-2) 17 (+3)17 (+3)
Skills Insight +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Coral (70 gp). Alexandrite (1500 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Bertram Stansfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Flaws: Shy, Disease. Bonds: Immigrant, Family, Rich. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Stansfield, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 16 (+3)17 (+3)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 13
Languages Common, Auran, Infernal, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Enfield, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he is wearing a perfectly clean shirt and pair of pants. With a patchy white beard and wild white hair. His eyes are violet and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new server responsibilities is difficult

Ideals: Joker, Logical. Bonds: Attractive, Rich, Nature, Job. Occupation: Server

Voice: American accent

Attributes [hide]

Lance Enfield, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 5 (-3)5 (-3)
Skills Intimidation +0, Nature +2
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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