Millicent Compton, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her tied-back hair is brown. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is business-like. She takes instructions and follows them to the letter. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Millicent lived on a farm with her father, near the main road leading to a nearby town. A freak accident while working with her Barkeep father left her crippled. By chance she met her sister recently and the two have been together since.
Motivation: To clean up the streets; and to unite with her sister
Ideals: Professionalism. Flaws: Hedonist, Disease. Bonds: Family, Guardian. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 5 (-3) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Frederick Webley, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He carries with him a set of hand crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long golden hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with lycanthropy at a very young age, Frederick has worked very hard to control his curse. After a long history of fighting, Frederick and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive, Disease. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Just what you see.
Nicholas Yorke, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. He wears a colorful flower in his auburn hair. His amber eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Nicholas embodies much of what other species detest in the Humans. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Emeny Garrick, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, constantly wearing a blue suit, red shirt, and blue tie. Her red hair is thinning but still full. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a bit of a xeno-phobe, disliking non-Humans.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After a long history of fighting, Emeny and her spouse have recently divorced.
Motivation: She has decided she is irredeemable.
Ideals: Opinionated. Flaws: Racist, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Carpenter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!