Anthony Leighton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a brown handlebar mustache and slicked back brown hair. He has gleaming, smiling amber eyes.
Personality: Anthony hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Barber, who enjoyed hunting, Anthony was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic, Logical. Flaws: PTSD. Bonds: Rich, Nature. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Aquamarine (1000 gp). White pearl (50 gp). Black pearl (1000 gp).
Hubert Blythe, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and violet, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His moppish chestnut hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Criminal record, Attractive, Military. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp.
Melissa Carlisle, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She usually wears her green robe and has her axe always slung over her shoulder. Her silver hair is singed and shortened. Her amber eyes peer out from beneath her top green hat.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Guard, her mother struggled to pay the bills. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Freshwater pearl (6 gp).
Helen Dalton, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 6'0" and wears a blue shirt with thin black vertical stripes and tan pants. She sports a flattop hair cut. Her face is scarred and worn.
Personality: She is almost excessively polite to everyone, even when angry. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Helen took refuge in the ruined castle and found the beat up halberd and armor she uses now. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's attracted to the PC; and to share knowledge with the world
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Zircon (40 gp). Onyx (40 gp). Eye agate (16 gp). Black star sapphire (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!


