Avelina Yorke, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her blonde hair is cut short with large spiked bangs in the front. Her violet eyes are slightly larger than normal.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She used her abilities to trick people and travel the world for free.
Motivation: Wants to have a good time and be beloved; and she is a bit of a kleptomaniac
Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Roofer
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Gomory Merton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His brown hair is unkempt and raggedy. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in the south his family was never financially stable. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Butcher
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1000 sp. Golden yellow topaz (500 gp). Banded agate (9 gp).
Hubert Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His golden hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Sold as a small child to a necromancer, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He struck the Laborer job and began his own company from there.
Motivation: Expand his business.
Ideals: Gifted. Bonds: Attractive, Mentor, Job. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Solid gold idol (1200 gp). Cloth of gold vestments (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Randal Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Randal's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Junk Dealer; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Backpack. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!


