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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Avice York, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears tattered old clothes. Beneath her clothing is a huge mess of scar tissue. Her hair is short and silver. She has green eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She is obsessed with finding treasure.

History: She was born in a small island village. Avice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly. Bonds: Slave, Adventurer, Nature. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Avice York, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)9 (-1) 18 (+4)14 (+2)
Skills Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp. Jasper (40 gp). Carnelian (40 gp). Sardonyx (40 gp).


Social Check DCs


Griselda Digby, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a colorful flower in her silver hair. She is very pretty but has cold, dead eyes.

Personality: She dislikes all the random violence that takes place in the east. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised in a white middle class family as the only child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Due to her spouse's obsession with being a Barber they were divorced and she won custody of their daughter. She worked as a Sage, and she later adopted a second daughter.

Motivation: Find a way to reverse the transformation of her brother; and to end her boredom

Ideals: Pacifist, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Griselda Digby, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Fire opal pendant on a fine gold chain (500 gp). Old masterpiece painting (500 gp). 1 Banded mail. 1 Darkwood Buckler. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. His auburn hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer, Mentor. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Marleigh, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Adam Stanford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He prefers to wear tan pants and tee shirts. He wears a colorful flower in his chestnut hair. His eyes are hazel.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Adam was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Sailor job and began his own company from there.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and further expansion of business

Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Adam Stanford, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 15 (+2)5 (-3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Aquamarine (1000 gp). Red garnet (80 gp). Carnelian (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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