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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ermina Heiser, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears rags and sports a simple walking cane. She has a long black ponytail with little hanging trinkets. Her ears are large.

Personality: She is extraordinarily eccentric. She is frequently practicing swordplay.

History: A powerful necromancer made her what she is. Her father was a soldier and died while she was still young. Ermina was left her father's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane. Bonds: Poor, Military, Mentor. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Ermina Heiser, Female Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)16 (+3) 10 (+0)13 (+1)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item.


Social Check DCs


Eloise Home, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a blue shirt with thin violet vertical stripes and black pants. She has done her best to style her red hair to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is calm most of the time but flees social interaction. Eloise is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: When she was but 7 years old her parents immigrated from the north. She helped her father out around the business and became quite the natural. She has worked as a Carpenter like her father before her.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Flaws: Shy. Bonds: Attractive, Family, Immigrant, Job. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Eloise Home, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)13 (+1) 13 (+1)6 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver ewer (10 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Vicky Marlee, Female Human [Permalink]

Personal [hide]

Description: This woman wears bulky brown painted plate armor. She is muscular with a powerful set of arms. She is bald on top and has large silver tufts of hair around her ears. Her gray eyes lackadaisically let the world flow into them.

Personality: Her tongue was cut out and she uses sign language. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was always a brilliant, if unscrupulous mind. She helped her mother out around the business and became quite the natural. She's also a talented Ruler, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Disease, Insane. Bonds: Job. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vicky Marlee, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Solomon Walcott, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a green small hat and green clothes. He has a blonde handlebar mustache and slicked back blonde hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He would like to get married and retire; and he's attracted to the pc

Flaws: Ugly, Secretive, Impulsive. Bonds: Immigrant, Family, Has a crush. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Solomon Walcott, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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