Diggory Carlton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Architect. He is portly but not overly obese. His hair is short and white. His eyes are violet and beady.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.
History: He was born in the south. He moved from fad to fad and when he turned 15 he discovered painting. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Disciplined, Logical, Artistic. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Ermina Clayden, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a brown armored body suit, with a simple tan line shooting up and back down. Her brown hair is lengthy and is close to two feet long. She has gleaming, smiling green eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Ermina was born in the north. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ermina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ermina. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Terse, Insane. Bonds: Criminal record. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Rose (30 gp). Alexandrite (700 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His hair is silver and curly. His amber eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 4000 sp. Moss agate (7 gp). Peridot (60 gp). Golden yellow topaz (200 gp). Blue quartz (7 gp).
John Hartford, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light grey in addition to tight pants. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are gray.
Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. John was born on a far southern plains where he grew up under the tutelage of his mother, an expert Navigator. He has set out to sabotage the competition.
Motivation: He seems to be bored by most things; and revenge
Ideals: Extrovert. Flaws: Mundane. Bonds: Immigrant, Job, Enemies. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. Violet garnet (300 gp). Sard (70 gp). Emerald (1300 gp). Aquamarine (300 gp).
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