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NPC Generator

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Advanced [show]


Aldous Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long brown hair kept up in a rat tail. His blue eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Brewer soon after.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Bonds: Adventurer, Poor, Job. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Aldous Nibley, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Giselle Kensley, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She is portly but not overly obese. She has black hair. She has amber eyes and a blue hat with a green feather.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: She desires power and/or immortality.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Giselle Kensley, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)16 (+3) 7 (-2)11 (+0)
Skills Animal Handling +1, History +6
Senses Passive Perception 8
Languages Common, Abyssal, Giant, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Onyx (40 gp). Emerald (700 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Bertram Bradley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a green tunic with brown highlights, and long blue pants that bunch up around his shoes. His whole body is exceptionally muscular. His black hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Bertram was born on a far western mountains where he grew up under the tutelage of his father, an expert Carpenter. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many brigands want him driven away; and to find somewhere to settle down

Ideals: Joker, Fighting. Flaws: Secretive. Bonds: Immigrant, Attractive, Poor. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Bertram Bradley, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 16 (+3)8 (-1)
Skills Arcana +5, Athletics +4
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. White opal (600 gp). Citrine (40 gp).


Social Check DCs


Anselm Chester, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man dresses in pastel turtlenecks beneath a grey coat with green slacks. He keeps his long silver hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He left for the west, certain he would find work there.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Professionalism. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Anselm Chester, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)15 (+2) 7 (-2)13 (+1)
Skills Investigation +5, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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