Balimaar Woods, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. He wears his black hair up in a very large beehive style do. His eyes are likewise amber. His teeth are white and perfect.
Personality: Eccentric and domineering, Balimaar will drive conversation. He is obsessed with a lost civilization.
History: Balimaar was born with his mother's beautiful face. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Extrovert. Bonds: Slave, Attractive, Adventurer. Occupation: Jeweler
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 50 pp.
Theodoric Branson, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His long white hair is drawn into a two foot long braid. His eyes are a pleasant violet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels kind of lost in life; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Impulsive, Depressed. Bonds: Attractive, Rich. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Malachite (10 gp). Sard (40 gp).
Ahlyssa Clifton, Female Human [Permalink]
Personal [hide]
Description: This woman wears a fine chain shirt which she covers with brown colored cloaks and clothing. She is muscular with a powerful set of arms. With bright auburn hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a minor phobia of water and hates getting wet.
History: Ahlyssa was born the youngest of three triplets. Through the years after Ahlyssa was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Ahlyssa's father didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.
Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive, Family. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 9 (-1) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Diggory Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long golden hair kept up in a rat tail. This violet eyed southerner is not easily forgotten.
Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Impeccable, Logical, Fighting. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. Blue quartz (4 gp).
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