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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Lance Sydney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. He wears his hair in dreadlocks. He is baby faced.

Personality: Calm and collected, he is a well trained Blacksmith. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Fisher, who enjoyed hunting, Lance was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 11 years.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Gifted, Athletic. Bonds: Attractive, Job, Nature. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Lance Sydney, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)7 (-2) 8 (-1)13 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Bertram Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear black pants and tee shirts. His long chestnut hair is drawn into a two foot long braid. His eyes are gray and beady.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a great chef.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and human compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Family, Rich. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Birkenhead, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Griselda Staurheim, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears bulky grey painted plate armor, she is not a threatening figure. Her hair is always cut to a buzz. She has several tiny topaz earrings on each ear.

Personality: She can speak with the recently deceased. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a pair of adventurers, Griselda grew up listening to her mother's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Griselda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Griselda. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she desires power and/or immortality

Ideals: Gifted, Fighting. Bonds: Rich, Adventurer, Criminal record. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Griselda Staurheim, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)13 (+1) 14 (+2)8 (-1)
Skills Athletics +6, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Aquamarine (700 gp).


Social Check DCs


Henry Home, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting white shirt and pants. With bright blonde hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Henry was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane, Mundane. Bonds: Immigrant, Military. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Henry Home, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs

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