Avelina Acton, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and is dressed in a clean white cloak covering her clean studded leather. Her skin is also unnaturally pale. Her white hair is cut jaggedly and amateurishly. She has gleaming, smiling hazel eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Mortician business at a young age. She was taken from her home at a very young age. She became a Mortician soon after.
Motivation: Sabotage a competitor; and she is currently in port desperately looking for someone to get her out
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Job, Slave. Occupation: Mortician
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Star ruby (900 gp). Bloodstone (70 gp). Blue sapphire (900 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Abram, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Beneath her clothing is a huge mess of scar tissue. She has slicked back red hair. Her eyes, though not visible through her cowl, are hazel.
Personality: She acts crazy and hedonistic. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Sarah lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a mechanic, and taught her how to fix just about anything. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She is currently in port desperately looking for someone to get her out; and doesn't want to be a dilettante and was forced into it by her family
Ideals: Philantrophist, Persistence. Flaws: Hedonist. Bonds: Rich, Slave, Family. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Just what you see.
John Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His long red hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in a small forest village. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Bonds: Criminal record, Nature, Rich, Family. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (150 gp). 1 Minor magic item.
Drogo Tickle, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and prefers to wear flannel. His right hand appears badly burned and disfigured. His chestnut hair is matted, messy, and big. He has violet eyes and a tan hat with a black feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: To be a Ploughman again.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Aquan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
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