Thomas Sheldon, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a grey vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His moppish brown hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the east. Thomas was born on a far eastern island where he grew up under the tutelage of his father, an expert Cartwright. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Thomas never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To unite with his sister.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Immigrant, In love. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Golden yellow topaz (300 gp). Chrysoberyl (40 gp). Freshwater pearl (9 gp). Violet garnet (300 gp). 1 Minor magic item.
Sarah Harper, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and likes to wear ponchos typically of a light green in addition to tight pants. Her hair is silver and curly. Her eyes are likewise violet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to a criminal king-pin and mafia family She was an athlete and attended two major summer competitions. She never won. She has been a successful dealer in antiques buying low and selling high.
Motivation: Doesn't want to be a Layabout and was forced into it by her family; and wants to work out more often
Ideals: Gifted, Athletic, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Leighton, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears a simple yellow robe with violet stripes complete with hood. His hair is short and silver. His eyes are brown and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.
History: Theodoric was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Athletic, Joker. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 6000 sp. 1 Minor magic item.
Gerard Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a black costume with the symbols of the sun god on his torso. Beneath his clothing is a huge mess of scar tissue. His auburn hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Fighting. Bonds: Slave, Attractive, Has a crush, Nature. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


