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NPC Generator

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Advanced [show]


Alice Preston, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears black painted combat armor at almost all times. Her hair is white, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has achieved small success as a Butcher.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Alice Preston, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 18 (+4)19 (+4)
Skills Animal Handling +7, Athletics +5
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp.


Social Check DCs


Ernest Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. He has auburn hair. His violet eyes lackadaisically let the world flow into them.

Personality: This man loves dancing and to teach people dancing more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was a Doctor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was granted martial powers by his dying brother.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted. Flaws: PTSD. Bonds: Rich. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Ernest Bentley, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Fiery yellow corundum (500 gp). Amethyst (130 gp). Hematite (13 gp).


Social Check DCs


Aldous Law, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His auburn hair is singed and shortened. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Aldous will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Mentor, Nature. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Aldous Law, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 3 (-4)14 (+2)
Skills Investigation +2, Performance +5
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. His blonde hair is kept up in a ponytail inside a feathered hat. He has blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Entrepeneur. Bonds: Poor. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Northcott, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs

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