Melissa Addington, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing the road beaten gear of a warrior. She keeps her long black hair kept up in a rat tail. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She has always had a great fascination with Human culture. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Melissa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 800 gp. Alexandrite (1400 gp). White opal (1500 gp). Moss agate (12 gp).
Maynild Ashley, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears professional attire, she is not a threatening figure. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Maynild is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home.
Bonds: Attractive, Family, Criminal record, Guardian. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 60 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Peridot (30 gp). Bloodstone (30 gp). Black pearl (1000 gp). Azurite (13 gp).
Cecily York, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair, when down, is lengthy. Her blue eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, she prefers to meditate than take action. She is harsh and unforgiving.
History: Sold as a small child to a brothel owner, Cecily was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels the way she acts is they only way to get by in the world; and to end her boredom
Ideals: Disciplined, Impeccable. Flaws: Antagonistic, Mundane. Bonds: Mentor. Occupation: Bowyer
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Anselm Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries hammers. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.
History: Anselm was born the youngest of three triplets. A gifted student he started as a Scribe, but he got bored and became a Dyer. He then took over the family business and is one of the better Dyer for hire.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Insomniac, Impulsive. Bonds: Family, Job. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


