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NPC Generator

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Advanced [show]


Rosalind Bradley, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her moppish black hair is in a traditional bowl cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She was born a particularly ugly child, much to the horror of her parents. In her 17th year, her parents were killed by a gnolls raid, leaving Rosalind alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She wants revenge against gnolls.

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Engraver

Voice: Voice breaks

Attributes [hide]

Rosalind Bradley, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 5 (-3)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 sp. Rose (80 gp).


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a grey and black handkerchief worn on his left side. His hair is silver and curly. This hazel eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: Anselm was born in the west. At a young age he loved to build and create. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to raise his children well; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Flaws: Lazy. Bonds: Nature, Criminal record, Family. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Anselm Ramsay, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Theobald Tatum, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. His clothes are grease stained in places. He keeps his auburn hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: When he was but 8 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and to share knowledge with the world

Ideals: Opinionated, Pacifist. Bonds: Poor, Immigrant, Attractive. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Theobald Tatum, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)17 (+3) 12 (+1)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Aquan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp. Freshwater pearl (13 gp).


Social Check DCs


Margery Winthrop, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a yellow vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She has no hair. Her ears are large.

Personality: Margery hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She moved from fad to fad and when she turned 15 she discovered singing. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Artistic, Opinionated. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Margery Winthrop, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Alexandrite (400 gp). Banded agate (14 gp). Obsidian (14 gp). Jade (50 gp).


Social Check DCs

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