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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Agatha Gentry, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'7" and wears a grey shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her red hair is knotted and matted. Her eyes are violet and she is always smoking a pipe.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: A deep hatred of dire rats; and money/treasure

Flaws: Fearful, Disease. Bonds: Attractive, Rich, Enemies. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Agatha Gentry, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 7 (-2)11 (+0)
Skills Arcana +3, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Climber’s kit. 1 Magnifying glass. 1 Spyglass.


Social Check DCs


Peter Clapham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Glassblower uniform. His Stetson hat is riddled with cuts and holes. His violet unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: Born in the north to a Glassblower, Peter learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Ugly, Disease, Shy. Bonds: Job. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Clapham, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Geoffrey Davenport, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears skinny pants and wears a white and green robe with the hood down. His hair is silver and curly. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. One day when Geoffrey was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Geoffrey was heart-stricken from the event, and his father started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Flaws: Antagonistic, Hedonist, PTSD. Bonds: Family. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Davenport, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)11 (+0) 14 (+2)18 (+4)
Skills Athletics +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Malachite (5 gp).


Social Check DCs


Roger Vance, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. He has wavy brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of northern immigrants he idolized his father. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and revenge

Ideals: Disciplined. Flaws: Insomniac, Fearful. Bonds: Attractive, Immigrant, Enemies. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Roger Vance, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 18 (+4)9 (-1)
Skills Animal Handling +7, Deception +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp.


Social Check DCs

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