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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Geva Lincoln, Female Human [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down. She is muscular with a powerful set of arms. Her red hair is styled in orderly dreadlocks. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Geva was born in the east. At a young age she loved to build and create. Her father took her hunting and taught her how to get in the mind of other creatures. She's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and to prove her worth to the world

Ideals: Persistence, Logical. Flaws: Impulsive, Addict. Bonds: Nature. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Geva Lincoln, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)11 (+0) 10 (+0)15 (+2)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp.


Social Check DCs


Jane Kimberly, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She carries with her a set of greataxes on her belt, each one with a aquamarine on the hilt. She has done her best to style her auburn hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Rich. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Jane Kimberly, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Red spinel (120 gp). Rock crystal (40 gp).


Social Check DCs


Gerard Clinton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt, and is pretty ugly. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Gerard Clinton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)11 (+0) 18 (+4)9 (-1)
Skills Persuasion +2, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. He has moderate length chestnut hair. This brown eyed easterner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family Randal was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Cartwright. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Racist, Forgetful. Bonds: Immigrant, Criminal record. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Randal Gracey, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs

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