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NPC Generator

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Advanced [show]


Oriel Tickle, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is greying and her face has many wrinkles. Her green eyes lackadaisically let the world flow into them.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriel took refuge in the old dungeon and found the beat up shortbow and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by orcs. Oriel was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Someone believes her a fraud.

Bonds: Poor, Attractive, Nature, Enemies, Military. Occupation: Baker

Voice: Nasally tone

Attributes [hide]

Oriel Tickle, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 7 (-2)11 (+0)
Skills Animal Handling +1
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Black star sapphire (800 gp). Rhodochrosite (14 gp). Iolite (80 gp).


Social Check DCs


Isabella Springfield, Female Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, she is an attractive figure. She wears light armors faded through time and improper care. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has brown eyes and a white hat with a grey feather.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to loving parents in a slum to the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist. Bonds: Attractive, Enemies, Poor. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Isabella Springfield, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)17 (+3) 17 (+3)17 (+3)
Skills Acrobatics +2, Persuasion +6
Senses Passive Perception 13
Languages Common, Aquan, Terran, Infernal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Elizabeth Upton, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She dresses in tan turtlenecks beneath a green coat with black slacks. Her whole body is exceptionally muscular. She has a very tight haircut. Her half smiles and green eyes are beguiling and draw you in.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist. Bonds: Immigrant, Attractive, Family, Religious. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Elizabeth Upton, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Star rose quartz (20 gp).


Social Check DCs


Mary Addington, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is well dressed, constantly wearing a white suit, pastel shirt, and grey tie. Her silver hair is heavily combed to the right. Her eyes are green and she is always smoking a pipe.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mary took refuge in the ruined castle and found the beat up axe and armor she uses now. She has drifted from career to career and currently works as a Cook.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Flaws: Antagonistic, Mundane. Bonds: Enemies, Nature, Job. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Mary Addington, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)17 (+3) 13 (+1)12 (+1)
Skills Deception +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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