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NPC Generator

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Advanced [show]


Nicholas Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. His white hair is knotted and matted. His brown eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.

History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Family. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Nicholas Myerscough, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp.


Social Check DCs


Gomory Clapham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has golden hair. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Gomory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Gifted. Bonds: Attractive, Rich. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Gomory Clapham, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 11 (+0)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs


Patrick Quinton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Stableman uniform, and carries bows. His hair is short and red. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Glassblower again; and he is unsatisfied with his job

Ideals: Fighting, Optimist, Philantrophist. Bonds: Job, Attractive. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Patrick Quinton, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)17 (+3) 10 (+0)8 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. Solid gold idol (800 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).


Social Check DCs


Heather Berkeley, Female Human [Permalink]

Personal [hide]

Description: She wears a white tunic with green highlights, and long white pants that bunch up around her shoes. She carries with her a set of sais on her belt, each one with a amber on the hilt. Her long white hair reaches down to her waist. Her eyes are blue and catlike.

Personality: Heather is depressed about a lot of things. She tends to be a nihilist. She is harsh and unforgiving.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Unemployed arts, while her father instructed her in etiquette, music and courtly manner. In her 15th year, her parents were killed by a goblins raid, leaving Heather alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Marry her sister to traveling adventurers; and someone believes her a fraud

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Rich, Enemies, Family. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Heather Berkeley, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs

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